Atoms Crowd makes crowd animation available to anyone. You don't need any particular skill set to layout your crowd shots and simulate them. You don't believe it, do you? Wait and see! Abstract Skeletons
Atoms Crowd supports characters with any number of legs!
There's no difference between two, four, eight, twelve legs! Atoms will simulate any kind of skeleton!
Full control on every single entity in the simulation!
Different users can take advantage of their skill sets. Do you like playing with nodes? Do you script with Python? Can you write C++ plug-ins? If the answer is yes, you can unlock a whole new world within Atoms Crowd.
Atoms Crowd supports multiple softwares and each integration shares the same workflow!
You can lookdev and prepare your agents in Maya, simulate in Houdini and come back to Maya for rendering. Or do the opposite. Or use only one software. It's up to you really!
Platform Requirements - Microsoft Windows -Linux Video Card supported - Any NVidia video card. You might get the following error depending on your drivers. In case you do, please set the ATOMS_GLSL_DISABLE_LIGHTS environment variable (defined in your Maya module) to 1. 0(490) : error C5208: Sampler needs to be a uniform (global or parameter to main), need to inline function or resolve conditional expression - AMD video cards will only show agents in skeleton and proxy mode. 3D Packages supported - Maya 2015 (windows only), 2016, 2016.5, 2017 (64 bit) - Houdini 15, 16 Rendering engines - Arnold 4.x - Renderman 20.x, 21.x - V-Ray 3.5x, 3.6x